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[av_heading heading=’Monster Maze’ tag=’h1′ link_apply=” link=’manually,http://’ link_target=” style=’blockquote modern-quote modern-centered’ size=” subheading_active=” subheading_size=’15’ margin=” padding=’10’ color=” custom_font=” custom_class=” admin_preview_bg=” av-desktop-hide=” av-medium-hide=” av-small-hide=” av-mini-hide=” av-medium-font-size-title=” av-small-font-size-title=” av-mini-font-size-title=” av-medium-font-size=” av-small-font-size=” av-mini-font-size=”][/av_heading]

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Try it here

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Video Tutorial

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Lesson Summary

  • How to use tags
  • Pause button
    • Unpause
  • Game over
  • Change scenes
  • Timer
  • Spawn characters
    • Random Spawn attribute
  • Play sound

Part 8

  • Adding score to screen
    • Increase decrease score
  • Way to win
  • Creating an attribute to hold the score
  • Expression editor for score
  • Game level attribute (variable)
  • End game when score hits a certain number
    • Use attribute (variable) comparison condition

Part 9

  • Adding touch controls instead of just keyboard
  • Adding attributes (variables) to a scene @ game level
  • Change boolean attribute (variable)
  • Use of else statement to “un touch” move button actor
  • Select “any” instead of “all” for conditions at top of rule

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Additional Challenges

  1. Interactive Buttons
  2. Add ‘Play Sound’ and ‘Change Image’ Behaviors to the buttons to make them interactive. This way users are given visual and audio feedback when they press a button.
  3. Invisible Touch Controls
  4. Instead of having the current arrow actors, create invisible actors that cover each side of the screen that act as the touch controls.
  5. Change Scoring Method
  6. More sounds when things are touched, you lose, etc.
  7. Create a new scoring system. For example, instead of losing when you catch a frog or snail or have those events subtract ‘1’ from the score.
  8. Other ideas?

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don’t forget first name, last name and assignment name
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