Link to Assessment Check List
Minimum Needed Scenes |
Start/Splash |
YouWin |
YouLose |
Pause |
Level1 |
Level2 |
Level3 |
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At Least These Actors |
Spawner |
Background actor 1 |
Background actor 2 |
Background actor 3 |
Good Falling Object 1 (Tag as Point) |
Good Falling Object 2 ( Tag as Point) |
Good Falling Object 3 (Tag as Point) |
Bad Falling Object 1( Tag as Lose) |
Bad Falling Object 2 ( Tag as Lose) |
Basket or other actor to catch falling items |
DisplayScore Actor |
Pause |
YouWin |
GameOver |
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At least These Behaviors (code) |
Score |
Display text |
Random objects falling in random places |
Sound behavior |
Music behavior (played during the game) |
Move basket left |
Move basket right |
Destroy Actor |
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At Least These Attributes |
WhichItem (actor level) |
Score (game level) |
Others that help set difficulty levels? |
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Other Requirements |
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Proper naming and syntax. For example, RuleSpawnBanana |
All objects are transparent |
Objects appear in random places (X and Y) |
Start screen must have instructions |
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Game Play |
Each level becomes more difficult |
Falling actors and catch actor are interesting and appropriate |
Background, falling objects, basket and sounds all follow similar theme. For example, if you had a Star Wars theme then you would use Star Wars characters and music. |